3D modeling is usually a very long and complicated process.

Manipulating the thousands to millions of vertices, faces, and triangles to the correct shape you want is just the first part of the process, and can take a good while depending on the level of detail needed. From there, you need to texture the model by applying the UV coordinates and placing the textures in the correct places. And all of this isn’t even including the process of creating normal maps.

Users of 3D modeling programs like 3ds Max and Maya know these difficulties all too well. Perhaps these complexities come from trying… more

Go to Source


Comments are closed.