Any developer working with the HoloLens knows that the fight for polygons is a very real conflict. For all of the magic it creates, the HoloLens is a high-powered mobile device that has all the typical processing limitations of a mobile device.

For a computer or a gaming console with high powered dedicated graphics processing units, it’s relatively easy to simultaneously render near photorealistic scenes with potentially millions of polygons, layers of particle effects, and complex shaders.

But mobile platforms, like phones, tablets, and yes, the HoloLens, use very different types of… more

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