Alright, let’s dig into this and get the simple stuff out of the way. We have a journey ahead of us. A rather long journey at that. We will learn topics ranging from creating object filtering systems to help us tell when a new object has come into a scene to building and texturing objects from code.

But, before any journey, we need to get prepared.

There have been some issues with versions of software and SDKs over the last few weeks, which has caused downtime for more than a few developers I know. Hopefully, by the time you are working on this series, all of those issues are cleared up, but… more


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