After previously learning how to make the material of an object change with the focus of an object, we will build on that knowledge by adding new objects through code. We will accomplish this by creating our bounding box, which in the end is not actually a box, as you will see.

For those longing for a something a bit more advanced, you’re in luck, because this chapter is all code. We will look at a few new ideas like world position versus local position. This will lead directly into bounds and the different versions that Unity offers. We will also learn about an idea known as rubber duck… more

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