In this chapter, we want to start seeing some real progress in our dynamic user interface. To do that, we will have our newly crafted toolset from the previous chapter appear where we are looking when we are looking at an object. To accomplish this we will be using a very useful part of the C# language: delegates and events.

First, before we get into the core of the lesson, we need to create a class for our TransformUITool. This code will be responsible for handling the position, rotation, and scaling of the object as it does its job. It will also react to the events we will be setting up… more

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