Now that we have unlocked the menu movement — which is working very smoothly — we now have to get to work on the gaze manager, but first, we have to make a course correction.

A misunderstanding of how raycasting works on my part forced me to rethink a portion of the dynamic user interface that we’ve been working on in this series. The majority of these tutorials are not out yet, so I could easily go fix them and make this series look flawless, leaving most none the wiser. However, I believe there is far more value in learning from mistakes than a flawless tutorial.

Something I must have… more

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