Welcome back to this series on making physical objects come to life on HoloLens with Vuforia. Now that we’ve set up Vuforia and readied our ImageTarget and camera system, we can see our work come to life. Because in the end, is that not one of the main driving forces when developing—that Frankenstein-like sensation of bringing something to life that was not there before?

In this last tutorial of the series, we will use our Target database with an ImageTarget prefab to create what we need to make this work, and then we will add a bit of flare to see it in action. I went with a particle systems… more

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