At the end of June, Unity 2017.1, the newest version of the popular 3D development engine, went live. And with that release, it brought out some very cool new features like Timeline and Cinemachine, to name a few. Now, for those of us that develop with Unity and follow the beta program closely, these features are not new at all. What is more likely the case, is that we have spent a good deal of time using these features for a few months and even possibly helped iron out a few bugs.
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So from that developer’s perspective, when someone from the Unity management team gets up on stage and… more


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